using adas_core.Domain.Enums;
using adas_core.Domain.Utils;
namespace adas_core.Domain.Models;
///
/// Represents a code action that encapsulates an operation or transformation to be performed on code.
///
public class CodeAction
{
public ActionsEnum.ResourceAction Action { get; set; }
public required Code Code { get; set; }
///
/// Applies a list of items and returns the resulting list, using the default (null) context by delegating to the contextual overload.
///
/// The list of code actions to apply.
/// A with the applied changes, or null if no codes are produced.
public static List? Apply(List actions)
{
return Apply(null, actions);
}
///
/// Applies a list of code actions to the source list, handling addition, deletion, and update operations while avoiding duplicates.
/// Returns null if the resulting source list is empty.
///
/// The list of codes to modify. If null, an empty list is used as the starting point.
/// The list of code actions to apply. If null, the source list is returned unchanged.
/// The modified list of codes, or null if the list is empty after applying the actions.
public static List? Apply(List? source, List? actions)
{
source ??= [];
(actions ?? []).ForEach(s =>
{
switch (s.Action)
{
case ActionsEnum.ResourceAction.Add:
if (!source.Contains(s.Code)) source.Add(s.Code);
break;
case ActionsEnum.ResourceAction.Delete:
if (source.Contains(s.Code)) source.Remove(s.Code);
break;
case ActionsEnum.ResourceAction.Update:
if (source.Contains(s.Code)) source[source.IndexOf(s.Code)] = s.Code;
else source.Add(s.Code);
break;
}
});
return CollectionsUtils.NullIfEmpty(source);
}
}