using adas_core.Domain.Enums;
using adas_core.Domain.Utils;
namespace adas_core.Domain.Models;
///
/// Represents an action that can be performed on a person resource.
///
///
/// Typically used to model operations, commands, or permissions associated with a person entity within a resource-based system.
///
public class PersonResourceAction
{
public ActionsEnum.ResourceAction? Action { get; set; }
public PersonResource? Resource { get; set; }
///
/// Applies the specified list of items and returns the resulting collection.
/// This overload delegates to another Apply implementation, passing null as the initial state.
///
/// The list of actions to be applied.
/// A containing the result of applying the actions.
public static List? Apply(List actions)
{
return Apply(null, actions);
}
///
/// Applies a list of add, update, and delete actions to a source list of person resources, returning the resulting list.
/// Resources are added only if not already present, removed when marked for deletion, and replaced in place when updated (or added if not found).
///
/// The source list of person resources to mutate. If null, an empty list is used.
/// The list of resource actions (add, delete, update) to apply to the source. If null, no actions are applied.
/// The resulting list of person resources after applying the actions, or null if the resulting list is empty.
public static List? Apply(List? source, List? actions)
{
source ??= [];
(actions ?? []).ForEach(s =>
{
if (s.Resource != null)
switch (s.Action)
{
case ActionsEnum.ResourceAction.Add:
if (!source.Contains(s.Resource)) source.Add(s.Resource);
break;
case ActionsEnum.ResourceAction.Delete:
if (source.Contains(s.Resource)) source.Remove(s.Resource);
break;
case ActionsEnum.ResourceAction.Update:
if (source.Contains(s.Resource)) source[source.IndexOf(s.Resource)] = s.Resource;
else source.Add(s.Resource);
break;
}
});
return CollectionsUtils.NullIfEmpty(source);
}
}