Files
2026-06-26 10:29:23 +02:00

87 lines
4.5 KiB
C#

using adas_core.Domain.Models.MongoModels;
using Newtonsoft.Json;
using Newtonsoft.Json.Linq;
namespace adas_core.Domain.Models.BsonConverters;
/// <summary>
/// Represents a JSON converter that handles serialization and deserialization of dictionary types.
/// </summary>
/// <remarks>
/// Inherits from <see cref="JsonConverter"/> to provide custom conversion logic for dictionary-shaped data.
/// </remarks>
public class DictionaryConverter : JsonConverter
{
/// <summary>
/// Determines whether the converter can handle the specified type.
/// Returns <c>true</c> only when <paramref name="objectType"/> is exactly <see cref="Dictionary{TKey, TValue}"/> with string keys and object values.
/// </summary>
/// <param name="objectType">The type to evaluate for converter compatibility.</param>
/// <returns><c>true</c> if the type is <see cref="Dictionary{TKey, TValue}"/> of string and object; otherwise, <c>false</c>.</returns>
public override bool CanConvert(Type objectType)
{
return objectType == typeof(Dictionary<string, object>);
}
/// <summary>
/// Deserializes a JSON object into a dictionary where each key maps to a strongly-typed value based on the property name. Handles "Steps" and "beacons" as lists of <see cref="Step"/> and <see cref="LightBeacon"/> respectively, "cameras" as a list of <see cref="Camera"/>, "relay" as a <see cref="Relay"/> instance, and stores any other properties as generic objects, using empty collections or default instances when the source value is null.
/// </summary>
/// <param name="reader">The JSON reader used to read the input token.</param>
/// <param name="objectType">The type of the object being deserialized.</param>
/// <param name="existingValue">The existing value of the object being read.</param>
/// <param name="serializer">The JSON serializer used to deserialize nested values.</param>
/// <returns>A dictionary containing the JSON properties mapped to their deserialized values.</returns>
public override object ReadJson(JsonReader reader, Type objectType, object? existingValue,
JsonSerializer serializer)
{
var jo = JObject.Load(reader);
Dictionary<string, object> stepsDictionary = new();
foreach (var item in jo)
{
var key = item.Key;
switch (item.Key)
{
case "Steps":
var valueStep = item.Value?.ToObject<List<Step>>(serializer);
stepsDictionary.Add(key, valueStep ?? []);
break;
case "beacons":
var valueBeacon = item.Value?.ToObject<List<LightBeacon>>(serializer);
stepsDictionary.Add(key, valueBeacon ?? []);
break;
case "relay":
var valueRelay = item.Value?.ToObject<Relay>(serializer);
stepsDictionary.Add(key, valueRelay ?? new Relay());
break;
case "cameras":
var valueCameras = item.Value?.ToObject<List<Camera>>(serializer);
stepsDictionary.Add(key, valueCameras ?? []);
break;
default:
var valueDefault = item.Value?.ToObject<object>(serializer);
stepsDictionary.Add(key, valueDefault ?? new object());
break;
}
}
return stepsDictionary;
}
/// <summary>
/// Serializes a dictionary of entries to JSON, writing each key-value pair as a JSON property using the provided serializer. Returns immediately when the value is null, leaving the writer untouched.
/// </summary>
/// <param name="writer">The JSON writer that receives the serialized output.</param>
/// <param name="value">The dictionary to serialize; if null, nothing is written.</param>
/// <param name="serializer">The serializer used to convert each dictionary value into a JSON token.</param>
public override void WriteJson(JsonWriter writer, object? value, JsonSerializer serializer)
{
if (value == null)
return;
var stepsDictionary = (Dictionary<string, object>)value;
var jo = new JObject();
foreach (var item in stepsDictionary) jo.Add(item.Key, JToken.FromObject(item.Value, serializer));
jo.WriteTo(writer);
}
}